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Halo 3 overkill 1 bullet sniper the pit
Halo 3 overkill 1 bullet sniper the pit












halo 3 overkill 1 bullet sniper the pit

However you can squeeze off 7 shots with the carbine before the BR can pelt of 4, 3 shot bursts. The BR is a four shot kill where as the carbine is a seven shot kill. It has some advantages over the BR due to it's high firing rate. The carbine is obviosly the covenant form of the BR. Ideally, anywhere from 4-16 is perfectly fine and usually determined by budget when the map is nearing completion. Usually with 2 extra clips on a 10 second respawn. Places where you can pick up the ammo easily and keep going. Placement of BR's on an MLG map should be in high trafic areas. This weapon will always be the starting weapon of choice for MLG gametypes.

halo 3 overkill 1 bullet sniper the pit

This weapon is highly powered and acurate which blends it into a test of skill between players. The speed of fire combined with accuracy at nearly all ranges made it the best friend of every spartan and the pistol of Halo CE was forgotton. The BR has been an idlized starting weapon since it was introduced in Halo 2. This will cover where they should be placed, along with extra clips amount, respawn times, number placed on map, and why they are used or NOT used in MLG.Įverything you need to know about MLG weapons: Then another 25% of people think they know the rules but really don't and are spreading false information and leaving bad feedback. The reason i believe this post is necessary is the fact that 80% of the maps posted in the MLG section of Forge Hub do not meet MLG standards.

halo 3 overkill 1 bullet sniper the pit

This thread will have nothing to do with design, creation, or ideal layouts for MLG maps, however i may expand upon those areas in the future. First off i want to say being a part of the MLG community and seeing all the major maps designed i know whatis acceptable to place on an MLG map.














Halo 3 overkill 1 bullet sniper the pit